PROTIP: ITG does not stand for "License to be Stupid." A note on measure notation: 21.1 means measure 21, 1 quarter note past the bar. A Voice Spoke to Me Song 10 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 3 / 5 This song is boring and repetitive. I got sick of it real quick. Graphics 10 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Generic but okay. -Banner 4 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 0 / 3 --Size/format 1 / 1 From the rules: "Similar is good, cut and paste is bad." More accurately, just cropping is bad. Steps 41 / 60 -Challenge 12 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 9 / 15 > I hated this the first time I played it, when it was called Bloodrush. Lest anyone think I'm opposed to hard songs, I'm not, but there needs to be care exercised in making them fun. > The initial pause doesn't match the music even remotely. > measures 19.3 to 23.3 with the freezes are bad - swinging one foot ALL THE WAY across the pad at that speed is not something I want to do, and even the rest are pretty obnoxious. > Most of the crossovers have the same problem. It's okay to have fast crossovers, but you have to be progressive about it - instead of (62426) try (628242826). Whipping one foot around like that isn't nice. > Backwards hands like in measure 38 are awkward. > The run during the slowdown is gratuitous - hey, just like Bloodrush. The slowdown is also more awkward here. > The freezes from 51.2 to 55.2 are awkward for the same reason as earlier. Mines are well used throughout this phase though. > The end is also awkward. -Heavy 10 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 15 > Yay long runs. :-/ > Measures 11.3 to 18.3 are REALLY awkward. If the first jump is a hint to the first crossover, the second jump leads you to prewind the second crossover and be out of position for the next jump. Crossing over in measure 14 leaves you completely out of position for measure 15. Watch this stuff. > Measures 19.3 to 23.3 are pretty fun... > But measures 23.3 to 27.3 are totally awkward. > The jacks up to 31.3 and in the slowdown aren't much better. > 41.2 to 41.3 is nice. > 47.2 to 51.2 is awkward. > 51.2 to 55.2 is stupid. It sucked in Be Lovin and it sucks for you too. > Most of the 16ths are annoying. 67.3 to 68 is a big NO. Don't do that. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > 8 on Standard's a little rough, don't you think? > Early jumps are awkward. > Lots of crossovers for a Standard, 8 or not. > Run from 23.3 to 29.3 was fun for a while but should have ended sooner. > Slowdown's still awkward. > I know what you're jumping to in 55.2 to 58.2 but it's too faint to use in standard. > 58.3 to 60.3 is a LOT for Standard. -Light 8 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 5 / 7 > Again, a lot for a Light. > You seem really intent on trying to make a Light player cross over. You're not going to do it, no way, no how. Tilt 1 / 10 -Would you play it again? 1 / 3 Only for the challenge, but nothing further. -Free points: 0 / 7 --Base: 2 --Polish: -1 1/2 ---Novice +1/2 (the taps in 13 and 15 don't fit, btw) ---"Copied from Copied f" -1/2 ---.old files -1/2ratin ---Misnamed folder -1 --Other: -1/2 for rounding factor (unfavorable) Total 62 / 100 Overdone, forced difficulty. Asteroid Song 13 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 4 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 4 / 5 Edging towards too long, but varied enough that I'm not going to harp too bad. Original and a little swingy. Graphics 13 / 15 -Background 7 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 3 / 4 --Proper Size/format 1 / 1 Kinda neat. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Duller than your BG but better than C&P for sure. Steps 40 / 60 -Challenge 13 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 15 > Everything before measure 11 is pretty nasty. > I don't feel those long runs at all. Seems a lot more gallopy to me. > Speaking of which, you have a lot of no-turn runs, which aren't very interesting. Measures 15 to 17 are a good example. > I don't hear the 24th rolls either. > No turns in measures 22 to 24. > Measures 45 to 47 are a stupid thing to do, and yes, it was stupid in ITG too. > Measures 59 to 61 are contortioned but that's okay. > Measures 61 to 63 with the 8ths don't fit at all. > The pause is long and gratuitious, especially if you wrote the song. > Measures 74 to 76 also have precious few turns. > Measure 82 has a double-step, which is nuts at this speed. -Heavy 12 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 9 / 15 > Still too many long runs. > Following the music in the middle is nice. > Freezes you can't miss are pointless. Don't use them. > Measures 27 through 31 would flow better if the gallops led with alternating feet. > 37 and 38 are awkward hands. > The next few measures repeat the previous mistakes. > I don't hear the slowdown steps at all again. > 72 to 76 would be fun, but again with the useles freezes. > 80 and 81: jack jumps BAD. -Standard 8 / 14 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 6 / 11 > Measures 16 to 18 are repetitive, needs turns badly. > Fun until about measure 19, then it's all the same old problems. > Short freezes are useless and stupid. > Same-foot-leading gallops are harder and this is tough for Standard as it is. > 35 to 39 is good again. > Hands are a bit much in Standard, methinks - at least make them well-forecasted. > The slowdown makes the least sense of any chart so far, and that's saying a lot. > No turns in 67 to 69 either. > End is good sans the crossovers (I still don't like them in Standard much, and these, while few, are complex ones too) and the stupid freezes. -Light 7 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 4 / 7 > Same mistakes as always - mainly the useless freezes. > Crossover freezes (or freezes that suggest crossovers even) are too much on Light. Tilt 4 / 10 -Would you play it again? 1 / 3 Probably not. -Free points: 3 / 7 --Base: 2 --Polish: +1 ---Wrote own song +2 ---Repeated freeze spamming -1 --Other: 0 Total 70 / 100 Bad Boy Song 11 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 3 / 5 Ugh, this is generic and boring, and it was back in OSC3 too. Graphics 12 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Generic, and can't really read the artist. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Same as above, but it's not a crop, at least. Steps 46 / 60 -Challenge 12 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 10 / 15 > 32nd notes are quite subdued - I wouldn't use them unless absoulutely warranted, especially in a 9. > In 7.2 and 8.2 the 8th note isn't in the music at all. > The mine at 10.1 is stupid because it's too tricky to get away from. Heck, most of the mines in this aren't used very well. > Some of the freeze-steps are very slightly awkward. > Be consistent with your foot motions in measures 23 to 27. You have some motionless triples, some moving triples, and some motionless triples with an extra jack. You have some triples that alternate feet and some that lead with the same foot you ended with Make up your mind because random doesn't flow. > The chorus randomly changes timing while the music stays the same. Not recommended. > 33.2 is awkward. > The synth part is on most of the time, which makes the few times you went off it (on purpose or by accident) really annoying. Also, you don't turn an awful lot in there either, and running in lines with a weird rhythm isn't that much fun (see: Utopia). -Happy 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 15 > The omissions in measures 8 through 10 seem arbitrary. > Up to 27 is solid but I can't think of anything particularly good either. > The pivot party in 27-29 and 35-37 doesn't really do it for me. > The mines are, once again, awkward. PROTIP: with mines, less is more. > 45-49 are pretty good... > But the subsequent chaos consists of random omissions again... be consistent in what you follow, and if you must change, change with the music building/waning. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > In 7 through 9, the off-beat approximation is just confusing. > The freeze at 10 doesn't fit the music. > I don't get 18 - you follow the heavy drumbeat, but then ignore it for a beat and come back when it's gone? > Measure 39 must have an extra chromosome because it's got a bad case of downs. > Hands at 42 are random but at least there's lag time before them. > End needs less jacks and step-jumps (even the one is one too many, methinks) -Light 9 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 6 / 7 > Kill the jacks. Tilt 2 / 10 -Would you play it again? 1 / 3 Probably not. Free points: 1 / 7 --Base: 2 --Polish: -1/2 --- Mix name in song name rather than subtitle tag -1/2 --Other: -1/2 for rounding factor (unfavorable) Total 71 / 100 Be Princess Song 11 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 4 / 5 Wow, an annoying hardcore version of an anime theme. How original. Also a bit long. Graphics 11 / 15 -Background 6 / 8 --Includes song title and artist 1 / 1 --Aesthetic Appeal 4 / 6 --Proper Size/format 1 / 1 Generic. -Banner 5 / 7 --Includes author and song title 1 / 1 --Aesthetic Appeal 3 / 5 --Size/format 1 / 1 Generic and not a crop. Steps 48 / 60 -Challenge 13 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 11 / 15 > Not hard enough to be an 11 - even with 800 steps, it's just long. > Before measure 16 I'm not sure we're hearing the same song. There's a drum break there, not eighth notes. I'd like a few less jacks too. > The jumps in the run are a bit gratuitious, but not entirely - still, I'd rather see four jumps in a row than jump-step-jump-step here, and a 6969 pattern isn't nice either. > I accused the last few people of not having enough turns, but they were amateurs. You, sir, are a no-turning professional. See measures 41 to 47 and 57.2 to 82 (yes, 25 measures) for what I mean. > I still don't like the jacks in 50 and onward - not the triples, anyway; the doubles are kinda fun sometimes, like extended gallops. > In measure 84, 88887 is kinda bad too. > The rest isn't too bad, all things considered. -Heavy 15 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 12 / 15 > I really liked the rhythm up to measure 17 but there's still no turns. > I'd rather see the steps go 88228 than 88888, etc. Basically, less jackhammers. > The rest of it is pretty good, but those two things do bring it down. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 9 / 11 > At this speed it's at least a 7. > Still doesn't turn that much, just like the Heavy. -Light 9 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 6 / 7 > The lead-in (up to 17) doesn't work so well. Tilt 4 / 10 -Would you play it again? 2 / 3 More likely than most so far. -Free points: 2 --Base: 2 --Polish: 0 ---CDtitle +1/2 ---"Copied from Copied f" -1/2 --Other: 0 Total 74 / 100 Annoying but a refreshing change from the rest. Breathe Song 13 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 5 / 5 Ends a tad abruptly. Solid choice, but the repeating part probably wasn't a good choice for you (see below) Graphics 12 / 15 -Background 7 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 3 / 4 --Proper Size/format 1 / 1 Definitely best BG so far, but still a bit generic. -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 1 / 3 --Size/format 1 / 1 Crop BG and move text = 1. Steps 45 / 60 -Challenge 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 14 > Measures 25 through 28 are well thought out. > I don't like the useless freeze taps in measure 29 and 30. > The end is just a mirror of the middle - that's disappointing, and lazy. Had you slipped that one by me you'd have gotten two more points. -Heavy 15 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 12 / 15 > A cursory inspection via a DWI previewer shows that you again copied and mirrored 16 measures (12-27 to 36-51). This is just lazy. > Regardless, they're still pretty fun, so you're still gonna do pretty well. > The middle should probably just be stepless. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > Third time's the charm for copy and paste. > Be careful with jacks in Standard. > This would be better if you followed the beat and not the (off-rhythm) vocals - or better yet, do one of each so that you don't have the copy and paste. -Light 5 / 10 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 3 / 7 > Definitely at least a 5. > Way too many eighths for light. > Some of the eighth sets don't flow together, which, if you're going to use them on Light, is an absolute must. > The above is because, while you didn't mirror, you did just shuffle. Show some creativity. Tilt 4 / 10 -Would you play it again? 3 / 3 Actually, yes. Free points: 1 / 7 --Base: 2 --Polish: -2 ---So much copy and paste shows extreme laziness -2 --Other: +1 for mostly fun despite above criticisms Total 74 / 100 The shame here is you wrote half a very good entry. If you bothered to write the other half your score would be at least 10 points higher, maybe more. PROTIP: just because the song repeats doesn't mean you have to - even if you keep the same tick, flip the patterns around a bit, please. CHEAP TRICK KINDA GIRL Song 13 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 5 / 5 Not much creativity for more eurodance/house/whatever but it's solid nonetheless. Graphics 12 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 3 / 3 Mild jaggies. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Kinda random. Center-aligned, but still off-center. Steps 50 / 60 -Challenge 15 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 12 / 15 > I don't hear the patterns in measures 7 through 13. > Thanks for keeping the hands mostly sane, although the one out of measure 26 is kinda ugly still. > I don't see a clean way to do 27.3 to 28.1, nor 28.2 to 28.3. > Nice use of advanced crossovers throughout the end. Clean yet tricky. -Heavy 16 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 13 / 15 > Still don't get 7 through 13. > Watch the chaos with the advanced crosses in an 8. > 35 reminds me of something I did in my entry. Little messy for Heavy though. > Most of the mines are used pretty well. -Standard 9 / 14 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 7 / 11 > This is definitely a 7. > A lot of chaos for standard. The twelfths I can understand, but the sixteenths could probably be avoided one way or another. > Way too many step-jumps. Dynamite Rave is not an example of good Standard steps. > Similarly, there's a few advanced crossovers in here (12 comes to mind). The basic ones are fine, if a bit plentiful, but anything worse than 42624 should be avoided. Double with crossovers in chaos - way too tricky. -Light 10 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 7 > No complaints. Tilt 6 / 10 -Would you play it again? 2 / 3 It's likely. Free points: 4 / 7 -Base: 2 -Polish: 1/2 --CDTitle +1/2 --Generic vids +1/2 --Informative readme +1/2 -Other: +1/2 for rounding factor (favorable) Total 81 / 100 Better than Milkshake... I think. Clear Blue Water Song 11 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 3 / 5 Yay, repetitive, generic, boring trance. Just what I always wanted. Graphics 11 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Very literal. Font work's a bit rough and kinda hard to read. -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 1 / 3 --Size/format 1 / 1 True, you moved the text around, so you don't get a 0. But I'd like to at least see one other change before I give you a 2. Steps 29 / 60 -Challenge 10 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 15 > Holy freeze note orgy, Batman. It's just a little ridiculous. Just a little. Doesn't flow half as well as even the pretty awful Oasis (Forced full spins? No thank you.) > You leave the player backwards at measure 21, which makes the hands easier to physically hit but requires memorization or massive neck craning. > The massive hand parts in the middle are at least well thought out, but they're still pretty stupid. I'm not sure I could jump up while keeping enough weight on my hands without doing a little mini-handstand and that doesn't sound appealing either. > 62.1 is the worst place for a mine I've seen yet in this contest. > PROTIP: Listen to a song before deciding on a difficulty. Don't slap notes everywhere to make it all ZITG!!!1! -Heavy 8 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 6 / 15 > Too much crap to be a 9. I know I'm not that good at stupid hands. > There is no reason to take measures 8, 12 and 16 off. It kills your flow. Your tick is a bit suboptimal anyway. > Is there some reason you try to cram nothing but hands, trips and forced spins into this song? Sure, ITG HAS them, but it ALSO has other stuff too. > At measure 24, I'm going to be facing forward with legs crossed at that freeze. How do I bend down like that? > Measure 44 is both awkward and not in the music. -Standard 7 / 14 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 5 / 11 > Okay, hands I can deal with, but trips in a 7? Never. Attempting to "balance" it out with almost all quarter notes beyond that doesn't fix the problem. > You do not make standard players crossover and then do a backwards walk. Never. -Light 4 / 10 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 2 / 7 > Whoo boy, hands and triples in Light. ::groan:: PROTIP: I can do a few 10s in the arcade, and I can't do triples there - what makes you think a light player can? > And then you make them cross over. How generous of you. > "Hrm, all these hands make it hard... let's only use every other beat to balance out." Doesn't work like that. Either make it easy or hard - don't try to do both to split the difference. Tilt 0 / 10 -Would you play it again? 0 / 3 -Free points: 0 / 7 This was a total chore to play, and since tilt is my points to give or not at my discretion, I'm not bothering with the rubric. You get 0. Total 50 / 100 You tried way too hard to make this "ITG-like," and not hard enough to make it fun. Sorry if this is a bit bitter, but when I have to play *this* eight times, I'm not going to be happy about it. Days Dreamer Song 14 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 5 / 5 It's no Rambler (or Crowded Town :drools:) but it's still pretty cool. Graphics 11 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 3 / 4 --Proper Size/format 0 / 1 Looks good, but 320x240 is so old. Also, no Knitty. -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 0 / 1 You made a change! How wonderful. Looks good, but isn't ITG dimensions. Steps 42 / 60 -Challenge 12 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 10 / 15 > No more than a 9. > I liked the beginning, except your foot placement in measure 8. Not pleasant. > The handplants don't really fit the song. > Measure 16 is ugly again. > Useless mini-freezes. Don't use them. > The 16th jack is okay at this speed, but don't get into a habit. > I like the rhythms throughout most of the rest (with a few exceptions where you missed it). > Measure 20 is well-planned. > Measures 21 through 24 show the beginning of the degeneration of your patterning, which was passable but spotty before. The song is slow enough that double-stepping isn't that bad, but it's still not really fun, especially when done at random. > Measure 35 is overkill. > Measures 35, 36 and 38 need rhythm work. > Measures 46 to 56 show random patterns again. > The jumpy end is okay, but it still doesn't make it a 10. -Heavy 12 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 10 / 15 > No more than a 7, and at this speed it's probably a 6. > Patterns are cleaner, for the most part, but there's a few parts that could use more turning (12-14,29-31). > This would be a pretty good standard chart, but I'm disappointed that there's near zero chaos here - something to play off the tricky rhythm that's not quite as hard as the Challenge. Plus, it's slow enough that sixteenths really aren't that bad, comparatively. -Standard 10 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 10 > Closer to a 5. > Some of your freezes suggest ugly positioning - measure 11 leaves left foot on down, which carries into 13 as right foot on left. Be careful. > Oh, sure, you have gallops in Standard but not Heavy, where they were sorely needed. > 41-49 has more than just one rhythm going on, you know. You could use one in the Standard and one in the Heavy. > Still a bit awkward. -Light 8 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 5 / 7 > The one jack is kinda random and out of the blue. I'd consider removing it. > Your patterning is still awkward. Tilt 3 / 10 -Would you play it again? 1 / 3 Probably not. -Free points: 2 / 7 -Base: 2 -Polish: 0 --CDTitle(s) +1/2 --Lack of regard to patterning -1/2 -Other: 0 Total 70 / 100 Your rhythm isn't bad but you need to think about where the player's feet are going when laying out steps. Devastation Song 12 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 4 / 5 A tad lengthy. Hard to work with, and your steps show it in places. Graphics 12 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Would be nice if I could see it. My monitor's got gamma problems, but still... -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Back's kinda ugly. Steps 47 / 60 -Challenge 13 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 15 > The early minefield is pretty stupid, but not hard, sans that handplant. It's still ugly to look at. > I wish you wouldn't do the sixteenths as taps. > A lot of your jumps don't feel jumpy. > If you're gonna do a 32nd run to the drum, start it with the drum rather than a half beat later. If you're going to follow the piano, do that instead, but respect the gaps in the run. Right now it's just awkward. > After the speedup, you seem to switch between going to the foreground and background noises at random, which makes the chart really hard to follow. Example: the run in 22 goes with the foreground, which has gaps, but the run in 23 goes with the background, which doesn't, which just makes both pieces seem awkward. > The runs in 27 and 28 shift the player around a bit, but not very much, and it feels like running in place much of the time. > The 32nds in 32.1 last a whole beat, not a half beat, if you're going to follow them. Of course, you didn't use the piano the entire last three measures so it feels awkward again. > A pause may have been in order, but the two-measure slowdown and nothing is gratuitous. > The triples from 47 to 55 are a lot less interesting than the music is. > I don't hear the gallops in 56 or 57. > The quad in 64 is a surprise... > As is the hand at the end. Neither is necessary. -Heavy 15 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 12 / 15 > The forced turn in 12 is a little far. The rest of the beginning isn't bad (although I still think it's a bit heavy on the mines). > Measure 16's got the same problem as the Challenge. > I like measure 25 and its ilk. > Measure 29, however... not so much. I don't hear it at all. > The sixteenths in 43, etc. occur only on the first beat despite the fact that the music doesn't change between beats. Rethink this. > I'd like to see a little more use of the music in a few parts. > Oh, and kill the ending hand. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > Handplants are iffy here but at least they're slow and clean. > Measure 12's a little dry in the patterning. > Measures 17 to 21 are a lot better, but you still have to add arrows that go to the tiniest of sounds to make bridges. > Measure 29 is still wrong. > The patterning is pretty bland throughout too. -Light 7 / 10 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 5 / 7 > The early mines give it a bit of a rocking-back-and-forth vibe that I don't really like. > Even those three-note bursts are hard for Light players, especially the ones with movement. Tilt 6 / 10 -Would you play it again? 1 / 3 Probably not. -Free points: 5 / 7 --Base: 2 --Polish: 3 ---Beginner +1/2 ---Keyboard edit +1/2 ---Full doubles +2 -Other: 0 Total 76 / 100 Don't Cha Song 11 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 3 / 5 Graphics 13 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 ZOMG FURRY. Font work's a little bland. -Banner 7 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 3 / 3 --Size/format 1 / 1 Layers are actually moved around for once. Good job. Steps 45 / 60 -Challenge 11 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 15 > Steps before measure 8 are forcing it. Maybe cut it shorter? > Measure 8 is for IIDX, not ITG. Sixteenth note jack-jumps are hard - jump runs are even worse. > Gallop in 14 is really awkward. > Jumps in 16 are forced. > Pattern from 17 to 30 is boring and repetitive, and some parts are desperately lacking flow. > The sixteenths in the chorus are unwarranted, as are the jumps at the end of some of them, and the awkward lead-ins. Stop trying to make a 10 out of this. > More overblown sixteenths continue for a while. > 47.2 is stupid. > The gallop part around 49 is okay in rhythm but really awkward, and you can't really double-step gallops well. 50 bends you backwards so the left foot has to go up for 51, and then comes a full spin. Not nice. > This file forces way too much on a song that doesn't need it. It's not fun. -Heavy 13 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 15 > 5.2 is a step from nowhere, to nothing. Kill it. > I notice you making rhythms here out of eighth runs which aren't really in the song. The song doesn't leave you much to work with, and this is the consequence, although there are a few things you could use to spice it up. > The karaoke steps aren't good in a song that's not dominated by vocals. > Useless freeze in 44. > In 49 it does give you something to work with, and you pass it up. Great. > The patterning is good in a few places (especially at the end) and awkward in others (especially at the end). -Standard 12 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 9 / 11 > Watch your crossovers on Standard. 21's gonna leave them in a bad spot. -Light 9 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 6 / 7 > Watch eighths on light. I'd even rather see the five set you put in there (although that's gonna be a bit tricky too) than the individuals that make Light players follow the rhythm rather than the beat. > 44 is tricky too (oh, and useless freeze alert). Tilt 4 / 10 -Would you play it again? 1 / 3 Probably not. -Free points: 3 / 7 --Base: 2 --Polish: 1 ---CDTitle +1/2 ---Beginner +1/2 --Other: 0 Total 73 / 100 PROTIP: Your song's boring. Emerald Sword Song 14 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 5 / 5 Seen a (surprisingly large) lot of this type of song before, but it usually works. Graphics 13 / 15 -Background 7 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 3 / 4 --Proper Size/format 1 / 1 Very nice, but the edges are still a bit rough on the artist logo. -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Blurry, comparatively, and nowhere near as nice. Steps 53 / 60 -Challenge 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 15 > The beginning is very good and does a better job of capturing ITG + FUN + HARD than anything else yet. > The crossovers in 17ish are well-done. > I don't like 21 to 33 as much, partly for patterning and partly for the jumps. > The mines in 33 to 35 are a bit ugly with the steps across from them. > The late-song runs are a bit dry without turns, although I know you did it to keep the difficulty reasonable. > The jumpy parts I thought were gratuitous too. -Heavy 17 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 14 / 15 > The mine in 9 may be a bit tricky. > I like the crossovers in 22 to 23. > Jack-jumps may be a bit ugly, like in 24.3. > I never cared for stuff like 33-36. > 43 and 44 are expertly crafted. > 46 through 48 requires strutting (like 9) and is not a pattern I like that much. > This is easily the best chart to come down the pike so far in this contest. -Standard 12 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 9 / 11 > I think this is a little fast for so many double-taps, and maybe lose that one run of seven. The rest was solid. -Light 10 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 7 > Hard but appropriate. Tilt 9 / 10 -Would you play it again? 3 / 3 Definitely. -Free Points: 6 / 7 --Base: 2 --Polish: 3 1/2 ---Full set of double +2 ---Beginner +1/2 ---Original video +1 --Other: +1/2 for rounding factor (favorable) Total 89 / 100 Solid work as usual, and maybe your song choice won't kill you this time. Endless Journey Song 13 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 5 / 5 Ugh, fadeout. The song sounds like some of Kyle Ward's better stuff - like half Banzai and half KaW (but better). Graphics 14 / 15 -Background 8 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 4 / 4 --Proper Size/format 1 / 1 Very nice. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Besides the extra green for the artist, it's just a crop'n'move job. Steps 49 / 60 -Challenge 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 15 > The 2nd jump in measure 1 is strongly suggested to be done in a crossover by prior positioning, and it's a little early in the song for that, I think. > Measure 8 is tricky, in a good way. > It's a bit tough to move the foot all the way across the pad as in 9.3, especially for a crossover. I recommend crossing over a bit more gradually at that speed. > I'm not a huge fan of the Be Lovin jumps to begin with, but the mines like in measure 14 are really hard to miss without a bar (like on a home pad). One would be fine, but after that much jumping it's really hard to move both feet on such short notice, especially when only one was moving the entire way before. This persists throughout the song and is my biggest compliant - even though, yes, it was done in ITG. > I like the complex crossover in 21. > I also like all the chaos throughout the middle, and most of the song. > I don't like the forced spins. I don't really want to get dizzy, unless I do, in which case I will. Suggest, yes; force, no. > I think the fast rolls may be 32nds, not 24ths. If they were 24ths, they wouldn't start on a 16th, that's for sure. > The mines in 53 are pretty bad too. -Heavy 13 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 15 > I like the beginning except for the one set of delayed repeated eighths, but I do hear it in the music. > 13 has an ugly double-step. > I don't like the hands in the middle. That's a little fast, especially for Heavy. I thought when you gave them a break on the quicker sets in 23 that it was a good idea, but you didn't in 27. > I'd like to see more movement during the late gallops. There's a lot of repeat usage of one foot in there, and it'd be better with some turns, except for that slightly awkward crossover gallop, which would be better not as a crossover. It also looks like you just mirrored 8 measures, which isn't as bad as the other guy but I'm still gonna dock you a bit for it. > Also, 43/51 kinda misses the music. > The end crossover gallop doesn't really fit. -Standard 12 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 9 / 11 > Trying to follow the offbeats with blues is just confusing. > A few more crossovers than I'd like on Standard but most are pretty basic. 13/15 are a bit much though. > The step-jumps in the middle are also a bit awkward for standard but not completely ridiculous. -Light 10 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 7 No complaints. Tilt 5 / 10 -Would you play it again? 2 / 3 Probably. -Free Points: 3 / 7 --Base: 2 --Polish: beginner +1/2 --Other: +1/2 for rounding factor (favorable) Total 80 / 100 Gradation Song 11 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 2 / 5 There's no accounting for taste, but I have to extract my pound of flesh somewhere. This is musically the worst song so far in the tournament. I don't care if it's from Pop'n. It hurts to listen to. Graphics 12 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Font work looks a bit blurred and smeared. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Different image is good, and font work is better, but the off-center-ness is a bit weird. Steps 50 / 60 -Challenge 15 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 12 / 15 > 9 to 11 is a long way to go just sliding back and forth. > I don't really like the triple jumps in this. > The middle handplants flow surprisingly well. The ones a bit before and after I feel are unnecessary though. > I don't like that measure 42 stuff. Never have. > The full front-to-back crossover in 47 is a bit strong for that speed. > The triples at the end put the hand on up, that's nice. -Heavy 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 15 > I like the patterning throughout most of the song. > The first wall-o-mines is appropriate but the second comes way too soon. > I want to try out the mine in 14 on a pad before condemning it, but mine's out of comission (that's two control boxes dead now and I'm none too happy with Cobalt Flux with a company). I get the feeling that my left foot has to land before my right can come up to miss that mine though. Related comments for the remainder of similar mines. 52 is pretty bad in this regard - I don't know how I'd do that at all. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > Lots of chaos for Standard, but it's appropriate. I wish you'd have done it in the beginning too, since it fits better than following the beat, but you'd have ended up with even more of the same. > There's a few parts where there's still a good deal of walking back and forth, and I've never found that too interesting. > The chart is pretty repetitive and boring - a consequence of a repeating song. -Light 10 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 7 Can't argue. Tilt 4 / 10 -Would you play it again? 1 / 3 The challenge, maybe, but I don't like the song. -Free Points: 3 / 7 --Base: 2 --Polish: +1 1/2 ---CDTitle +1/2 ---Lyrics +1/2 ---Beginner +1/2 --Other: -1/2 for rounding factor (hideous song) Total 77 / 100 Have You Ever Been Mellow Song 11 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 3 / 5 Generic (on the bad side) happy hardcore, and repetitive as can be. Graphics 10 / 15 -Background 4 / 8 --Includes song title and artist 1 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Totally generic, and not very interesting. Also, doesn't follow rules. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Ditto, except the rules bit. Steps 50 / 60 -Heavy 20 / 25 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 17 / 22 > The mines are used gratuitously here. None are overtly sickening, but I'd definitely rather see many fewer. > Forced spin at 39, hoo boy. > 43 and 44 are pretty boring measures. > The mines at the end make that very un-pretty. > This is bland enough happy hardcore that not much is going on, so most of the time you're blazing your own patterns rather than following what little you're given, and your file suffers for it. At least hit up those drums. -Standard 17 / 20 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 14 / 17 > Measures 23 and 24 could use a bit of cleanup. > I'd like to see more sparing use of mines. > Some variation in the runs would be nice too. -Light 13 / 15 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 12 > I'd like to see some more variation in patterning, especially that long up-down part. Tilt 4 / 10 -Would you play it again? 1 / 3 Maybe. -Free Points: 3 / 7 --Base: 2 --Polish: 1 ---Song name says "never", file says "ever" -1/2 ---CDTitle +1/2 ---Non-generic video +1 --Other: 0 Total 75 / 100 I Wanna Talk About Me Song 10 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 1 / 5 Jesus tapdancing Christ. On the one hand, I try to be impartial as a judge; on the other hand, I want to slap you for MAKING ME LISTEN TO A TOBY KEITH SONG SIX TIMES. At least it's short. It does sound horrible, but I don't think that's what that field is for. Graphics 10 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Not great, but okay. -Banner 4 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 0 / 3 Fugly, especially the text. --Size/format 1 / 1 Steps 42 / 60 -Challenge 10 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 8 / 15 > This is a 9 > The mines in the beginning are bad at times, especially in measure 7. > Measure 8 to 9 is horrible patterning. You have ugly double steps in many other places too. > The mine walls are stupid. > The karaoke steps aren't fun, especially the attempted offbeat stabs (see 21). There's nothing else really to do, which is why country isn't in dance games much. > The step-jumps in 23 are surprisingly not bad. > The end mine-freeze parts are awkward. -Heavy 12 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 9 / 15 > Patterning is still horrid. > The mine walls still don't work. > The 24th roll is still awkward and probably not right. > It's still not fun. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > A few ugly spots, but better than the last few. It's still not really all that workable. -Light 9 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 6 / 7 > No comments, really. Same ol' same ol'. Tilt 0 / 10 -Would you play it again? 0 / 3 I'd rather clean all the bathrooms in Grand Central Station with my tongue Than spend another minute with you -Free Points: 0 / 7 --Base: 2 --Polish: +1/2 ---CDTitle +1/2 --Other: -2 1/2 for making me listen to a Toby Keith song six times. Total 62 / 100 Identity Song 12 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 4 / 5 Generic, but not bad. A bit long. Graphics 10 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Ganked from O2Jam, and kinda grainy. -Banner 4 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 0 / 3 --Size/format 1 / 1 Mere croppage. Steps 45 / 60 -Challenge 13 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 15 > I rather like the early eighth notes. The set after the warp is particularly interesting with the crossovers at the end leading into the next set. > The first warp is kinda cool, and requiring a single memorization isn't too bad of a thing to do (even DDR does it)... > I don't care much for the double and triple jumps throughout. I think they're a bit forced. > The second speedup is gratuitous, as it's gradual (so the steps probably aren't even right) and they're handplants. > Not dumping right into a sixteenth run would be nice too. > The first part of the run's a little back-and-forth. The rest isn't too bad. > The long stationary runs aren't my favorite. > Useless freezes in the second half. > I don't like the long one-foot-still runs. > That hand at the end is NASTY, and the mines don't help. -Heavy 12 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 9 / 15 > The teleport is nastier here. > 11 to 15 needs more turns. > I like the rhythm following the drum break but the pattern's not my favorite. > 23 to 25 is also turnless. > Speedup is still ridiculous. > Useless freezes. > Jumpy part is good for a while, but adding in all the quarters when the music doesn't change is overkill (44 requires the right foot go UUDD and that's kind of nasty too). > It looks like there should be prewinds in the late 60s but there's no setup so it's just slightly ugly. More useless freezes too. > 72.3 to 76.3 lacks patterning. -Standard 12 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 9 / 11 > Don't like the early step-jumps, and I don't think the blues line up with that sound (but I could be wrong). > I don't get 11 to 15 at all. > Speedup's still a bit harsh. > Useless freezes. -Light 8 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 5 / 7 > Speedup is too ugly for Light. > The part right after it will also be really tricky for Light players. > Trying to follow the end didn't work. Tilt 4 / 10 -Would you play it again? 2 / 3 Probably. -Free Points: 2 / 7 --Base: 2 --Polish: 0 --Other: 0 Total 71 / 100 Inner Universe Song 11 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 2 / 5 There's one noise in the background, and like nothing else going on in this warranting a stepfile. Graphics 12 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Generic but okay. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 More interesting than the BG, if a bit harder to read. Steps 32 / 60 -Challenge 9 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 6 / 15 > That is an... interesting place to start the notes... how about on a measure next time? > If you're putting 32nd notes to vocals, odds are 1) you shouldn't 2) you're wrong. > Patterning in 15 and 16 is ugly. > I still don't like forced spins, especially in that minefield. > The part after the freezes is very poorly laid out, and there's a sickening number of mines there. I was working out a clean way to step it and got a little way but ran into a corner. > The music kicks in in measure 35, long after the steps did... after turning my speakers up to hear what the beginning was going to I have to turn them down now. > Purple notes in measure 39. PURPLE. Not green and orange. Not that they're even in the music. > Not a single thing about this made any sense. -Heavy 9 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 7 / 15 > Probably a 10. > Same rainbow arrows that don't fit. > Same bad patterning. > New! Forced spin jump jacks! > The gallops in 42 and 43 are especially ugly. -Standard 6 / 14 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 4 / 11 > At least a 9. > I'm not sure what the early steps are following, the triple jacks are too much for Standard, and your patterning's still off. > Yay massive crossovers and double-stepping on Standard. > Those still aren't 64ths. > The sixteenths are the last straw. -Light 8 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 5 / 7 > Generic and boring, but not as bad the rest of the way. > Those are still twelfths... they probably don't belong on Light. Tilt 2 / 10 -Would you play it again? 0 / 3 No. -Free Points: 2 / 7 --Base: 2 --Polish: 1 ---CDTitle +1/2 ---Beginner +1/2 --Other: -1 for pretty hideous steps Total 57 / 100 Jump Song 12 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 4 / 5 Not creative, but workable, soitenly. Graphics 11 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 1 / 3 --Size/format 1 / 1 Hard to read and pretty ugly (posterized?). Steps 48 / 60 -Challenge 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 15 > 7.3 to 9.1 is too back-and-forth. > 22 is led into weirdly for that hand. > The 8th by 27.2 should be a 16th later for what you're going for. So on for the rest later too. > Solid but not that interesting. -Heavy 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 15 > Rolls are a lazy step designer's way to avoid doing anything creative. An actual sixteenth, you know, roll would have been better. > Eighth runs are a bit bland. > Cymbal jumps are good, if only entirely appropriate. > The chorus chaos starts out inconsistent. The first set of sixteenths really doesn't fit. You settled on a pattern, but didn't fix up the earlier ones to match. I still think there's something better than (x00x0x00) there. > Random idea - if you used a roll jump for the "jump jump" it'd actually be kind of interesting -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > Lead-in is bland. > Was expecting those lone mines to be four measures apart, not five... odd... > Using the yellows on "jump jump" is warranted but they should have been used during the chorus too... and you didn't jump to "jump jump", which is a very obvious transgression. > Same as the last two - solid but kinda bland. -Light 9 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 6 / 7 > I think I'd like to see the double claps have associated double jumps. > It's random whether a mine actually gets in the way or not. I'd rather see it more consistent or building. Tilt 4 / 10 -Would you play it again? 2 / 3 Perhaps. It's solid, but not much more. -Free Points: 2 / 7 --Base: 2 --Polish: +1/2 ---CDTitle +1/2 --Other: -1/2 for rlols Total 75 / 100 Kiss Me Song 11 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 3 / 5 Another rhythm game makes it easy... but the song is a tad dull. Oh, and yay missing consonants. Graphics 13 / 15 -Background 8 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 4 / 4 --Proper Size/format 1 / 1 Very nice. -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 1 / 3 --Size/format 1 / 1 Moved the text, not much more. Steps 48 / 60 -Challenge 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 15 > Early mines (while valid ITG) are hard without a bar. > Steps to the scratch are interesting. > Karaoke steps are a bit bland for this, what with the sporadic galloping to vocals and all that. > 27 leaves you out of position for 28. > 33 is too many slides for my taste. > I don't like the end mines much either (even if ITG does it) -Heavy 15 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 12 / 15 > I don't think the long string of yellows is quite right. > The karaoke steps are still bland. > Most everything is technically competent though. -Standard 10 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 11 > Yet more karaoke steps, but with the sixteenths replaced by eighths so it's just awkward. Try some variation, seriously. -Light 9 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 6 / 7 > It's still trying to karaoke, where Light would probably be better on the beat. Still mostly fine though. Tilt 5 / 10 -Would you play it again? 1 / 3 Probably not. -Free Points: 4 / 7 --Base: 2 --Polish: 2 1/2 ---Beginner +1/2 ---CDTitle +1/2 ---Lyrics +1/2 ---PIU video +1 --Other: -1/2 for rounding factor (unfavorable) Total 77 / 100 Mario Takes a Walk Song 15 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 4 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 5 / 5 The most unique workable song of the tournament. A fine choice indeed. Graphics 8 / 15 -Background 4 / 8 --Includes song title and artist 1 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Nothing particularly interesting. Doesn't follow rules. -Banner 4 / 7 --Includes author and song title 1 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Ditto. Steps 26 / 60 -Challenge 16 / 18 => 8 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 13 / 15 > This is off by 1/8 beat, or a full quarter of a second. I'm going to review it anyway with an offset of -0.055, but your score will be halved across all charts. If I get notified to handle it some other way, it will change. > I don't think most of your "accurate" offbeats quite are (although at least a few of the isolated 32nds I will concede). > Y HELO THAR DETERMINATOR. Actually kinda fun here though. > 23-24 is ruthless. I'm impressed. > I'd like to see it a smidge cleaner in a few places, but this is very good (or would be if it weren't borked). -Heavy 15 / 18 => 7.5 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 12 / 15 > I still doubt those offbeats. > I'm a little disappointed there wasn't anything hard to go with the long roll. > 39 is nice. -Standard 11 / 14 => 5.5 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > 6 through 9 is a bit back-and-forthy. > The quarter notes to the sixteenth-note-only part don't quite work but your hands are really tied in that department by the song. > I'd complain about crossovers if it weren't sub-110 BPM. > The crash jumps aren't quite on in a few places, it seems. -Light 10 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 7 > I'd complain about not turning in parts but Light players aren't going to notice anyway. Tilt 2 / 10 -Would you play it again? 2 / 3 Now that I fixed it, yeah, definitely. -Free Points: 0 / 7 --Base: 2 --Polish: -3 ---CDTitle +1/2 ---Beginner +1/2 ---Off by a quarter note, are you a Konami employee circa 1998 or something? -4 --Other: +1 because it was fun when fixed and so that I could give a -4 for being off Total 51 / 100 The steps and song were great; too bad there was zero QA on this file. You lost 35 points for botched sync and not following graphics rules. Still better than Clear Blue Water Multiball Song 12 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 4 / 5 A bit long. Decent choice Graphics 13 / 15 -Background 7 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 3 / 4 --Proper Size/format 1 / 1 Cool, but text is a bit hard to read. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Text is REALLY hard to read. Steps 32 / 60 -Challenge 9 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 6 / 15 > The entire intro is bugged: mysterious 32nds/64ths, useless freezes, too many twists and twelfths I don't hear at all. > Measure 20 should be (x00x00x0), not 24ths. > The first four fast measures could be done a little less fully to ease people into the speedup. > Your patterning is hideous. 31 puts the right foot on L before doing a LDL. Not cool. Throughout the file I notice double-stepping and jackhammers at 300 BPM, and when you're not transitioning in impossible ways, you're running on two arrows for way too long. > The gallops in 36-37, etc. aren't in the music, but either lead or follow with yellow - don't switch between the two at random, it's noticeable, and wrong. > 39-40: wtf > 60-61: I don't care much for sliding myself... > 77-81: too fast to be hands, too many feet occupied to be steps > Useless short freezes. > 140-141: wtf > You could end this earlier. > Tried too hard, didn't think enough. -Heavy 11 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 9 / 15 > Definitely an 11. > Still no 12ths, 32nds or 48ths in there, I don't think... 20's straight out. > Useless freezes again. > Way too fast for Heavy-caliber crossovers. > Same with the step-jumps. > All the same problems as Challenge, just smoothed out to be "easier" (not much though). -Standard 7 / 14 --Bug-free and Appropriate difficulty rating 1 / 3 --Is it Fun? 6 / 11 > This is a 9 or 10. > You got measure 20 right here, why not everywhere else? > Hands on Standard? Eeh... > Jump in 24 isn't right for any of those notes. > Too many eighths, not enough patterning... crossovers... jump-jacks... MAX300-style triplets... ugh. -Light 5 / 10 --Bug-free and Appropriate difficulty rating 0 / 3 --Is it Fun? 5 / 7 > Try a 7 or 8. > You still need to watch your patterning at this speed - you still have that mix of boring and ludicrous that only comes from lack of experience or lack of caring (one or the other). > Holy jackhammers, Batman! Tilt 1 / 10 -Would you play it again? 0 / 3 Nuh-uh. -Free Points: 1 / 7 --Base: 2 --Polish: +1/2 ---Beginner +1/2 --Other: -1 1/2 for rounding factor (really unfavorable) Total 58 / 100 Namida Girl Song 12 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 3 / 4 -Playability/Appropriate Song 4 / 5 Wow, who'd have ever thought sanchny would break away from his long tradition of experimental drumcore simfiles to do a J-Pop song - a Hello! Project one, at that? A shocker indeed. A bit long. Graphics 13 / 15 -Background 8 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 4 / 4 --Proper Size/format 1 / 1 Emo-chan. Looks spiffy. -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 1 / 3 --Size/format 1 / 1 Just moved the text. Steps 46 / 60 -Challenge 13 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 15 > I read your readme. A simfiler of your stature should know better than to speed up rather than use the twelfths. Plus, at the end of the twelfths you miss the music - at that speed, the notes should be a 32nd and a 16th ahead, respectively. > Ugh useless freezes. > Yay waddling through the mine parts. > The part after the speedup feels off somehow... > The last blast, while in the song, doesn't fit with the rest of the notechart at all. -Heavy 14 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 11 / 15 > A bit easy for a 9, mostly long - but I could be misgauging it. > The speedup and part after are still messed. > ALMOST useless freezes, but not quite. > The rest is solid, but I still don't find it that interesting. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > No new problems, but the same old ones - notably the post-speedup part. -Light 8 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 5 / 7 > Ditto. Tilt 5 / 10 -Would you play it again? 1 / 3 Probably not, half because I'm not into J-Pop and half because the one part seems off. -Free Points: 4 / 7 --Base: 2 --Polish: 2 --CDTitle +1/2 --Dual lyrics +1 --Video +1/2 --Other: x Total 76 / 100 Satellite Song 12 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 4 / 5 Generic trance. Woo. Is that the singer from Everything but the Girl? I'd look it up but my internets aren't working right now... Graphics 11 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Generic. Font work leaves a lot to be desired. -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 1 / 3 --Size/format 1 / 1 Crop 'n' move. Steps 45 / 60 -Challenge 13 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 15 > There's nothing too bad about this one, but there's a bunch of little things that could stand improving. > Useless freezes. > Too many jumps early. > A few places with ugly gallop double steps. > The chaos is the best part, but it gets a little repetitive. > Mediocre is a good word for this. -Heavy 13 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 15 > I'm not digging the LttS-esque 4x repetition early on. > I think 32-36 is a lot more appropriate for building than for karaoke. > 45.3 and 49.3 are ugly. > The end is a bit weird too. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 8 / 11 > 7 through 9 is just sliding across the pad, no turning. > 15 is set up all wrong and is going to be hard on Standard players. Similar problems are occasional throughout. > There's some stretching for sounds to step to during the break in the middle (on all difficulties). > Wasted the build again. -Light 8 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 5 / 7 > 20.3 is a useless freeze. > Following the vocals with blues is tricky for Light players (and I think you missed them a bit anyway, see 22.3). > Not much to follow during the slowdown and parts don't go with anything. > Be very careful with blues in a Light. Tilt 5 / 10 -Would you play it again? 1 / 3 Probably not. -Free Points: 4 / 7 --Base: 2 --Polish: 2 ---Full set of doubles +2 --Other: 0 Total 73 / 100 Song Name Song 12 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 2 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 4 / 5 IIDX eurobeat. Bold AND daring. Graphics 13 / 15 -Background 7 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 3 / 4 --Proper Size/format 1 / 1 It doesn't have anything to do with anything but it's decent enough. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Ditto. Steps 30 / 60 -Heavy 13 / 25 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 10 / 22 > I'm fairly certain all the 12ths, 24ths and worse are wrong. > Rhythm is chosen seemingly at random, patterning is all over the place, there are random jumps in the middle of runs, hands are used in much too tight spots, bad use of rolls (even for rolls), and most of the mine parts are pretty haphazard. Of all the ways to pull an 11 out of this, this is quite possibly the worst conceivable. > Why isn't this a Challenge? -Standard 9 / 20 --Bug-free and Appropriate difficulty rating 1 / 3 --Is it Fun? 8 / 17 > Early runs have very bland patterning. > Triples? In a 7? With only a beat of lag time? Please. > Chaos is still not right. > Step-jump-step part is pretty awful. > Why isn't this a Heavy? -Light 8 / 15 --Bug-free and Appropriate difficulty rating 1 / 3 --Is it Fun? 7 / 12 > Leaving empty beats doesn't make triples okay on light, it makes your chart lack consistency. > Same problems as all the rest, just with fewer eighths. > Why isn't this a Standard? Tilt 0 / 10 -Would you play it again? 0 / 3 No. -Free Points: 0 / 7 Breaking rubric again, because this was bad. Total 55 / 100 Startin' Song 14 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 3 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 5 / 5 Overrated, but it works for DDR. Graphics 13 / 15 -Background 7 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 3 / 4 --Proper Size/format 1 / 1 Yay default Photoshop filters. Nice font work though. -Banner 6 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 2 / 3 --Size/format 1 / 1 Yay not the same as the BG for once. More filtration. Steps 51 / 60 -Challenge 15 / 18 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 13 / 15 > Probably a 10. > All your charts could probably use a bit of a (musical) lead-in. > I don't like the jump at 2.2 - it's a bit much there. > There are too many places where you leave only a 16th of lag between steps and mines - even at this BPM that's a bit tight. 15.2 is an example of this. While we're there, picking up the right leaves the left on up, and it's the next to move, which is a bit awkward (not unplayable though). > 31 is a bit jumpy and that hand comes up a little fast for that particular arrangement. Similar over-jumpy parts come up later too. > I like the 3-arrow pivots in 34 and 35. > This is the closest yet to walking the fine line between difficulty and sarcastic ridicule. -Heavy 15 / 18 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 12 / 15 > Measures 8 and 9 are pretty ugly. > Proper mine wallage for once. > The pseudo-hand at the slowdown should be cleaned up to be one or the other (I recommend not a hand). > Patterning not as interesting as the challenge but less mines is very much appreciated. -Standard 11 / 14 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 9 / 11 > No more than a 6, even with offbeats and the one part in the beginning. > The beginning's harder than the Heavy... > I'd rather see (x00x00x0) than (x00x0x00) in the offbeats. > Patterning's still a tad bland (no turns in 49.1 to 54.1) but a solid Standard. -Light 10 / 10 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 7 / 7 > No complaints. Tilt 6 / 10 -Would you play it again? 3 / 3 Absolutely. -Free Points: 3 / 7 --Base: 2 --Polish: 0 --Other: +1 because I feel like it Total 84 / 100 Stickshifts and Safety Belts Song 13 / 15 -Bitrate over 128 kbps and doesn't sound horrible 2 / 2 -Creativity in song choice 4 / 4 -Edit (length and cut) 4 / 4 -Playability/Appropriate Song 3 / 5 Creeping into "too long". Interesting choice but leaves you with a lack of stuff to work with in places. Graphics 11 / 15 -Background 6 / 8 --Includes song title and artist 3 / 3 --Aesthetic Appeal 2 / 4 --Proper Size/format 1 / 1 Um... okay. Font work is lacking a bit. -Banner 5 / 7 --Includes author and song title 3 / 3 --Aesthetic Appeal 1 / 3 --Size/format 1 / 1 Ditto. Steps 42 / 60 -Heavy 19 / 25 --Bug-free and Appropriate difficulty rating 3 / 3 --Is it Fun? 16 / 22 > I'm impressed with the sync work here. > Your sixteenth sets seem fine enough taken separately but they don't flow into each other at all. This leads to ugly double-stepping everywhere. > Steps to the vocals are bland in this case, and the jumps going with them are truly uncalled for. The eighth run is a much better idea. > Triples are a bit forced here. At least the hand transition in the one works well. -Standard 13 / 20 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 11 / 17 > At least a 7. > Same complaint about the vocals as before, at least before the chorus. > The run starting at 10.2 is both long for standard and pretty dull. Step-jump at the end isn't nice. > The chorus steps are fine rhythm-wise but I wish there weren't so many jumps. These are vocals, not cymbal crashes. > The offbeats in 21 aren't right. > Watch the jacks. > You lead the player backwards into 28, which is pretty bad on Standard. The run isn't too nice for them either. > The 16th set is definitely going too far for the chart and rating. > Why are the freezes on 16ths here and 4ths on Heavy? > This is just too ugly for the players it's intended for. -Light 10 / 15 --Bug-free and Appropriate difficulty rating 2 / 3 --Is it Fun? 8 / 12 > A 5, easy. > The eighths are specious enough but that jack isn't okay at all. > The eighths don't really flow into each other either. Tilt 2 / 10 -Would you play it again? 1 / 3 Probably not. -Free Points: 1 / 7 --Base: 2 --Polish: -1/2 ---CDTitle +1/2 ---.old files -1/2 ---"Copied from" -1/2 --Other: -1/2 for rounding factor (unfavorable) Total 68 / 100